Key Figures & NPC Classes
NPCs of Azeroth
The leaders, legends and adversaries who shape the world — and the rules for the common folk caught between them
These are the figures who define Year 30 on Azeroth. Some are allies. Some are enemies. All are forces of nature that the player character must navigate around, work for, or eventually confront.
Alliance Leaders
One of the most powerful mages alive, Jaina was a student of Archmage Antonidas and a prophesied hero of the Third War. She led the exodus of Alliance survivors from Lordaeron to Kalimdor, founded Theramore Isle, and forged the first genuine truce between Alliance and Horde alongside Warchief Thrall.
The death of her father, Admiral Daelin Proudmoore — killed by Thrall’s forces after he attacked Durotar against her wishes — haunts her. The citizens of Theramore blame her for allowing it. She blames herself for being unable to stop it. The truce she sacrificed everything to maintain is more fragile than ever.
“There will always be those who try to drag us back into the cycle of hatred. We can’t let them win.”
Role in campaign: Potential questgiver and high-level contact for Alliance characters. Provides information, safe harbor at Theramore and introductions to Alliance military command. Will not sanction unprovoked attacks on Horde.
Tyrande has led the night elves through ten millennia, commanded their warrior Sentinels, and preserved the faith of Elune when the druids slept. She freed Illidan against Malfurion’s wishes during the Third War — a decision that saved lives but broke something between her and Malfurion that has not entirely healed.
She is capable, decisive, and fiercely protective of the Kaldorei. She is also slow to trust and carries ten thousand years of knowing what happens when trust is misplaced.
“Elune has watched over us for ten thousand years. Her gaze does not waver. Nor does mine.”
The first mortal druid, student of the demigod Cenarius, and husband of Tyrande. Malfurion led the night elves against the Burning Legion ten thousand years ago, imprisoned his brother Illidan, and awakened in time for the Third War to help defeat Archimonde. He is one of the most powerful beings on Azeroth — and is often frustratingly absent, communing with the Emerald Dream.
Role in campaign: Available in the Moonglade as a high-level druid contact. Will not take direct action in political conflicts — his perspective operates on a scale of millennia.
Steadfast, proud, and entirely dwarven in temperament. Magni rules Ironforge with an iron grip and an open hand. He drove back the Horde in the Second War and has been excavating his people’s Titan heritage ever since. His brother Muradin was believed dead in Northrend; his daughter Moira eloped with the Dark Iron Thaurissan. Family is a wound he doesn’t discuss.
Horde Leaders
Born on the day his parents were killed, raised as a gladiatorial slave by Aedelas Blackmoore, Thrall escaped, reclaimed his heritage and rebuilt the Horde from its shattered remnants. He restored shamanism, freed the orcs from the lingering demonic corruption, led his people to Kalimdor and founded Durotar.
He is young to bear this much responsibility and he knows it. He is also one of the most gifted shamans alive and a warrior of terrifying capability. He chose peace with the Alliance when every orc in Orgrimmar wanted war — and he made it stick.
“The orcs will never again bow to any master. We stand on our own — or we do not stand at all.”
Role in campaign: The highest authority in the Horde. Difficult to reach but not impossible. Will test the character’s honor before offering any assistance. Does not deal with those who bring shame to themselves or their allies.
Ancient, massive, and possessed of a patience that makes mountains seem impatient. Cairne led the tauren from their nomadic existence to the founded city of Thunder Bluff, built on the mesa tops of Mulgore. He was Thrall’s first and most important ally. His wisdom tempers the Warchief’s fire. He is one of the most respected beings among both the Horde and neutral factions.
“The Earth Mother does not rush the seasons. Neither should we.”
Once the greatest ranger in all of Quel’Thalas, Sylvanas died defending her homeland from the Scourge and was raised as a banshee by Arthas. She broke free of his control, rallied other freed undead, and carved an empire of the dead beneath the ruins of Lordaeron’s capital city. She calls them the Forsaken.
Her alliance with the Horde is transactional. She wants one thing: Arthas dead. She will do whatever that requires. Trust her at your peril.
“Pity the living. Or better yet — don’t.”
Antagonists
He was a paladin. A prince. He was willing to slaughter a city of plague victims to stop the Scourge — and called it mercy. He picked up the runeblade Frostmourne, lost his soul, murdered his own father, and led the undead Scourge across Lordaeron. Then he merged with Ner’zhul’s spirit in Northrend and became something that was once a man and is now the most dangerous single entity on the planet.
Arthas does not appear in play directly — he is in Northrend, sitting on the Frozen Throne, directing a plague that kills continents. But his influence is everywhere. The Forsaken exist because of him. The ruins of Lordaeron exist because of him. Every undead the characters fight was once someone’s family member.
Ten thousand years imprisoned for the sin of absorbing the Well of Eternity’s power. Freed by Tyrande during the Third War. Consumed the power of the Skull of Gul’dan and transformed into a demon-hybrid. Tried and failed to destroy the Lich King with the Eye of Sargeras. Now rules the shattered remains of Draenor, known as Outland.
Illidan is neither hero nor villain — he is something more complicated. He has made every sacrifice the world demanded and the world still calls him a monster. He will defend his territory with extreme prejudice against anyone who enters it uninvited.
The last of the Sunstrider dynasty. Kael’thas led the surviving high elves after the destruction of Quel’Thalas, renamed them Blood Elves in honor of those lost, and found that his people’s addiction to magic had become desperate without the Sunwell. He allied with Illidan in Outland for access to fel energies. Whether this was wisdom or desperation is a matter of perspective.
NPC Classes
Not every person in Azeroth is an adventurer. The world is populated by ordinary folk who use a simplified set of NPC classes — weaker than heroic classes but common throughout the world. Player characters frequently encounter, employ and sometimes fight these people.
NPC classes use a d4 or d6 hit die, have slower BAB progression, and gain fewer feats and special abilities. A 5th-level Commoner is still just a farmer — tough enough to survive rough times, but outmatched by a 1st-level warrior. NPC classes are never available to player characters.
Commoner
The baseline of Azeroth’s population — farmers, laborers, merchants, fisherfolk, servants and the like. They have d4 hit dice, no proficiency with martial weapons, and only light armor. Most of the refugees and villagers the characters will protect or encounter are Commoners between levels 1 and 5.
| Level | BAB | Fort | Ref | Will | HD |
|---|---|---|---|---|---|
| 1 | +0 | +0 | +0 | +0 | d4 |
| 3 | +1 | +1 | +1 | +1 | d4 |
| 5 | +2 | +1 | +1 | +1 | d4 |
Expert
Skilled tradespeople, scholars, ship captains, blacksmiths, physicians and other specialists. Experts receive 6 skill points per level and can designate any 10 skills as class skills — making them excellent at their chosen profession. They use a d6 hit die and medium BAB.
A master blacksmith, a ship’s navigator, a court physician, a skilled spy’s handler, or a Kirin Tor librarian are all Experts. They often know things the characters need and have contacts the characters lack.
Warrior (NPC)
Soldiers, guards, militia members, bandits and hired muscle. Distinct from the heroic Warrior class — NPC Warriors use a d8 hit die, have full BAB and martial weapon proficiency, but gain no bonus combat feats. A 4th-level NPC Warrior represents a capable veteran soldier — formidable in groups, manageable alone for most adventurers.
Most of the Sentinel soldiers in Darnassus, the guards at Theramore’s gates, and the orc warband patrols in Durotar are NPC Warriors of varying levels.
Aristocrat
Nobles, clan leaders, trade princes, city officials and others born to or elevated into positions of social power. Aristocrats receive 4 skill points per level with a strong selection of social and knowledge skills. They use a d8 hit die and medium BAB. Most have access to resources and allies far beyond their combat capability.
King Magni Bronzebeard uses several Aristocrat levels alongside his Warrior levels. Trade Prince Steamwheedle is primarily an Aristocrat. The effectiveness of an Aristocrat lies not in their personal combat power but in who they can call.
Adept
Low-level divine or arcane spellcasters who lack the full training and power of heroic spellcasting classes. Village shamans, hedge wizards, faith healers and minor druids. Adepts receive a limited spell list and a d6 hit die. They can cast a small number of 1st and 2nd level spells.
An Adept is the village healer who can mend wounds but cannot raise the dead. They are valuable allies in small settlements that have no heroic healers — and in a world where the Scourge is active, every settlement wants one.
| NPC Class | Hit Die | BAB | Skills/Level | Best Used For |
|---|---|---|---|---|
| Commoner | d4 | Slow (×¾) | 2 + Int | Civilians, background population |
| Expert | d6 | Medium | 6 + Int | Craftsmen, scholars, skilled specialists |
| Warrior | d8 | Full | 2 + Int | Soldiers, guards, bandits, militia |
| Aristocrat | d8 | Medium | 4 + Int | Nobles, officials, faction leaders |
| Adept | d6 | Slow (×¾) | 4 + Int | Minor spellcasters, village healers |